Trine [GOG] (PC/ENG/2012)
English | Platform: PC | Release: May 5, 2012 | Publisher: SouthPeak Games | Developer: Frozenbyte | 831 MB
Genre: Platformer
While 2D action adventure games have all but disappeared from retail, the genre is very much alive on digital distribution platforms like PlayStation Network, Xbox Live Arcade, and, of course, PC. Trine is the latest of these neo-classic games and it's an impressive, modernized take on the sort of effort that dominated through the 16-bit era.
It does feel a little unfinished, as though the developers ran out of money or were pressured to get the game out the door. Still, Trine is a lot of fun and definitely worth playing.
Gamers have control of three unique characters: a thief, a wizard, and a knight. Each has their own abilities they can use to traverse the game's environments and dispatch of enemies. The thief wields a bow and arrow and can grapple to wooden surfaces. The wizard can move objects with his mind and summon blocks or bridges. And the knight is the fighter of the group, best used for hacking through the undead army plaguing the world. The thief and knight give players the choice to use ranged or melee combat, and both can be equally effective. A typical example of the sort of puzzles the trio will encounter would be a seemingly impassable chasm -- the thief could use her grappling hook to swing across or the wizard could summon a plank and stroll to the other side.
Most predicaments can be solved in multiple ways and you could make it though most of the game with just the thief or the wizard (the knight is really only useful in combat). There are instances, though, where you'll have to use multiple characters in tandem to proceed. The wizard might be able to get a hanging block swinging from side to side. The thief can then grapple to it, and the block's momentum will allow her to jump to a previously unreachable area.
Our heroes' goal is to free themselves from the curse that has bound them together and rid the land of the usual evil that has consumed it. Along the way they'll solve puzzles, kill lots of skeletons, and earn experience points that can be spent to gain new skills. A lot of the green vials that contain precious experience points are hidden, so there are many secrets to be found for players that want to put in the effort.
If you're playing Trine by yourself the three characters inhabit one body and you can switch between them on the fly. They each have independent health and magic meters, and if one perishes you'll have to get by with whoever's left until you reach the next checkpoint. The game can also be played by three people cooperatively, with each controlling one of our heroes, but this completely changes the experience. When playing by yourself, you only have to worry about getting one body past an obstacle. In multiplayer, each person needs to figure out how to get their character from point A to point B, making the game more difficult and stretching every little challenge out. That's not necessarily a bad thing, but other inconveniences get in the way of making multiplayer an optimal experience. The camera will let players wander off screen, for instance, where they can be killed by who knows what and that person will have to sit around until the other players find the next checkpoint.
Trine is a physics-based puzzle platformer, meaning the game's objects and characters are governed by the laws of gravity and react realistically to each other and their environment. There are lots of subtle details and nuances to be seen here. Arrows can slip through cracks in wooden planks. The thief can aim her bow in 360 degrees, as can the knight with his shield. This allows for precision aiming with the thief, and requires you to direct your blocks with the knight.
Man oh man, his is one good-looking game. Set in a medieval fantasy world, developer Frozenbyte has crafted dense, extravagant scenes that scroll by as you work through the adventure. Although players can only move on a 2D plane, the world is rendered in 3D and the camera will zoom in and out for cinematic effect. The renaissance music is also very well done, with catchy tunes arranged in a lush orchestral score. A narrator and the heroes are brought to life by talented voice actors.
My favorite thing about Trine is that there is something new to discover around every corner. From beautiful vistas to interesting new game mechanics, the developers always seem to have another trick up their sleeve. There are just a couple aspects that seem phoned in. It could have used a greater variety of enemies, for one. Save for a few bats and spiders, you'll spend the entire game fighting skeletons. Spawn points warp skeleton after skeleton into the world, which always feels like a rather cheap and obnoxious mechanic. There are just two boss types that are reused multiple times: a giant skeleton, and some sort of beast with a turtle shell that is a pushover. Finally, your fight with the end boss will be quite anticlimactic, and there isn't much reason to return after you've completed the story.
Screenshots
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